ILLUSTRATION AND VISUAL NARRATIVE (TASK 1): Vormator Challenge
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23/09/2024 - 28/10/2024 (Week 1 - Week 5)
Irdhina binti Mazli Sham (0366894)
Illustration and Visual Narrative - Bachelor of Design in Creative Media - Taylors University
Task 1: Vormator Challenge
WEEK 1: Introduction + Instruction
We were given materials to revise before starting actual class the
following week. These materials include the module information as well as
several videos on using Adobe Illustrator and drawing. Two case studies were
also provided by Mr. Hafiz; Malike Fevre and
Tubik in Paris.
https://drive.google.com/file/d/1Ys_y7oNt1SaQJ30t-l2b5idlODwjeshL/view?usp=sharing
WEEK 2: Tracing the Shapes
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| Fig. 1. Vormator shapes |
Mr. Hafiz introduced us to Adobe Illustrator and had us engage with the
Bézier game to familiarise ourselves with the Pen tool. The knowledge
gained from the activity was further used to trace the eight shapes given
for the Vormator challenge. I tried to trace the shapes before class to
see the difficulty and after learning the actual way of using the pen
tool, it is safe to say I had an easier time tracing the shapes with
increased accuracy.
Fig. 2.1 & 2.2. Screenshots from the Bézier game
WEEK 2-3: Character Creation
Reference
I started the character creation process by looking up references to
generate ideas on how to design my desired character. Considering my lack of
familiarity with Pokemon and its numerous characters, I turned to other
games such as Spiritfarer and Hades as they are both games I
frequently play.
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Fig. 3.2. Spiritfarer characters [L to R]: Daffodil, Stella, Alice, Gustav, Gwen, Buck, Atul |
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Fig. 3.2. Hades by Supergiant Games |
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Fig. 3.4. Hades characters [L to R]: Zagreus, Thanatos, Achilles, Nyx |
Ideation
Before designing, I tried practicing on the Vormator shapes by making
simple silhouettes of different animals.
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Fig. 4.1. Simple silhouettes made using Vormator shapes |
After getting familiar with the shapes as well as Adobe Illustrator
itself, I started sketching my character. Initially, they were supposed to
be a small floating serpent who would bring you tea and carry around a
potted plant. An alternative approach was giving them the role of a big
carrier animal with the containers being used by villagers to collect
fruits and herbs.
The general form of the body without accessories consist of two heads
connected to each other by a void. Faolán's head is bigger than Faylinn and
is made out of two Wursts and two
Tentacles meanwhile Faylinn is made out of four
Tentacles and two Drops.
The void would then be covered by a large scarf made using one
Badge, two Zerks and several Drops and Bars for
its fringe. An additional scarf was also added to improve their overall
look.
Fig. 5.4, 5.5, 5.6. Body of Faolinn with their scarves (silhouette,
skeleton, selection)
Two containers were made with one wide but short whereas the other is
narrow but tall. Both of these containers were made using the
Zerk, Wurst, Tentacle, Cobra and Badge. Both are
attached to Faolinn with Faolán holding the wider container and
Faylinn holding the narrower container.
Fig. 5.6, 5.7, 5.8. Body of Faolinn, complete with accessories
(silhouette, skeleton, selection)
The additional step was to shade the character. Although it is not
mandatory, I thought of doing it anyway to give more life to Faolinn. This
is where pathfinder and shapebuilder became useful, pathfinder (divide)
being used to decrease opacity of a combined shape whereas shapebuilder
allows me to remove unwanted areas, similar to clipping mask.
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Fig. 5.9. Body of Faolinn, complete (silhouette, shaded) |
FINAL:
Faolinn - Faelán & Faylinn
Faolinn is a creature that is made up of two separate characters, Faelán
and Faylinn, and uses space as a part of their body, in the most literal
sense. Their massive size makes them suitable for transportation and shelter
for smaller animals as well as the people that inhabit the same living space
as them. Under all the scarves and pottery, you will find a reasonably size
portal leading to a vacuum. That is where Faolinn and their previous colony
resided before escaping. Although they can theoretically go back through the
portal connected to their own form, it is agreed upon that they refrain from
doing so for reasons unknown to anyone but themselves. After escaping,
Faolinn and their colony went their separate ways with Faolinn being the
only one actually documented by the people.
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| Fig. 6.1. Faolinn's silhouette and their skeleton |
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Fig. 6.2. Faolinn's shaded design and their skeleton |
Reflection
This assignment was used as both an opening to Illustration and Visual
Narrative and Adobe Illustrator for me. It definitely broadened my limited
knowledge on the software, particularly on the usage of Pen tool, pathfinder
and shapebuilder. The character creation process also taught me the
importance of a recognisable silhouette and using shape language to develop
the character (either using it for or against the intended purpose).
Moreover, I enjoyed this assignment as it involved creating our own
character with little to no limitations when it comes to the design and
story as long as we use the intended material. The Vormator challenge was
definitely a fun and interesting experience, one that I would love to
revisit in another time.





















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