ILLUSTRATION AND VISUAL NARRATIVE (TASK 1): Vormator Challenge
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23/09/2024 - 28/10/2024 (Week 1 - Week 5)
Irdhina binti Mazli Sham (0366894)
Illustration and Visual Narrative - Bachelor of Design in Creative Media - Taylors University
Task 1: Vormator Challenge
  WEEK 1: Introduction + Instruction
  We were given materials to revise before starting actual class the
    following week. These materials include the module information as well as
    several videos on using Adobe Illustrator and drawing. Two case studies were
    also provided by Mr. Hafiz; Malike Fevre and
    Tubik in Paris.
https://drive.google.com/file/d/1Ys_y7oNt1SaQJ30t-l2b5idlODwjeshL/view?usp=sharing
  WEEK 2: Tracing the Shapes
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| Fig. 1. Vormator shapes | 
      Mr. Hafiz introduced us to Adobe Illustrator and had us engage with the
      Bézier game to familiarise ourselves with the Pen tool. The knowledge
      gained from the activity was further used to trace the eight shapes given
      for the Vormator challenge. I tried to trace the shapes before class to
      see the difficulty and after learning the actual way of using the pen
      tool, it is safe to say I had an easier time tracing the shapes with
      increased accuracy.
    
    
      Fig. 2.1 & 2.2. Screenshots from the Bézier game
    
    
  WEEK 2-3: Character Creation
  Reference
  I started the character creation process by looking up references to
    generate ideas on how to design my desired character. Considering my lack of
    familiarity with Pokemon and its numerous characters, I turned to other
    games such as Spiritfarer and Hades as they are both games I
    frequently play. 
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| Fig. 3.2. Spiritfarer characters [L to R]: Daffodil, Stella, Alice, Gustav, Gwen, Buck, Atul | 
|  | 
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| Fig. 3.2. Hades by Supergiant Games | 
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| Fig. 3.4. Hades characters [L to R]: Zagreus, Thanatos, Achilles, Nyx | 
Ideation
  Before designing, I tried practicing on the Vormator shapes by making
    simple silhouettes of different animals.
|   | 
| Fig. 4.1. Simple silhouettes made using Vormator shapes | 
    After getting familiar with the shapes as well as Adobe Illustrator
      itself, I started sketching my character. Initially, they were supposed to
      be a small floating serpent who would bring you tea and carry around a
      potted plant. An alternative approach was giving them the role of a big
      carrier animal with the containers being used by villagers to collect
      fruits and herbs.
  
  
  The general form of the body without accessories consist of two heads
    connected to each other by a void. Faolán's head is bigger than Faylinn and
    is made out of two Wursts and two
    Tentacles meanwhile Faylinn is made out of four
    Tentacles and two Drops. 
  The void would then be covered by a large scarf made using one
    Badge, two Zerks and several Drops and Bars for
    its fringe. An additional scarf was also added to improve their overall
    look.
 
    
        Fig. 5.4, 5.5, 5.6. Body of Faolinn with their scarves (silhouette,
          skeleton, selection)
      
      
        Two containers were made with one wide but short whereas the other is
          narrow but tall. Both of these containers were made using the
          Zerk, Wurst, Tentacle, Cobra and Badge. Both are
          attached to Faolinn with Faolán holding the wider container and
          Faylinn holding the narrower container.
      
    
    Fig. 5.6, 5.7, 5.8. Body of Faolinn, complete with accessories
      (silhouette, skeleton, selection)
  
  
    The additional step was to shade the character. Although it is not
      mandatory, I thought of doing it anyway to give more life to Faolinn. This
      is where pathfinder and shapebuilder became useful, pathfinder (divide)
      being used to decrease opacity of a combined shape whereas shapebuilder
      allows me to remove unwanted areas, similar to clipping mask.
  
  |   | 
| Fig. 5.9. Body of Faolinn, complete (silhouette, shaded) | 
  FINAL:
  Faolinn - Faelán & Faylinn
  Faolinn is a creature that is made up of two separate characters, Faelán
    and Faylinn, and uses space as a part of their body, in the most literal
    sense. Their massive size makes them suitable for transportation and shelter
    for smaller animals as well as the people that inhabit the same living space
    as them. Under all the scarves and pottery, you will find a reasonably size
    portal leading to a vacuum. That is where Faolinn and their previous colony
    resided before escaping. Although they can theoretically go back through the
    portal connected to their own form, it is agreed upon that they refrain from
    doing so for reasons unknown to anyone but themselves. After escaping,
    Faolinn and their colony went their separate ways with Faolinn being the
    only one actually documented by the people. 
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| Fig. 6.1. Faolinn's silhouette and their skeleton | 
|   | 
| Fig. 6.2. Faolinn's shaded design and their skeleton | 
  Reflection
  This assignment was used as both an opening to Illustration and Visual
    Narrative and Adobe Illustrator for me. It definitely broadened my limited
    knowledge on the software, particularly on the usage of Pen tool, pathfinder
    and shapebuilder. The character creation process also taught me the
    importance of a recognisable silhouette and using shape language to develop
    the character (either using it for or against the intended purpose).
    Moreover, I enjoyed this assignment as it involved creating our own
    character with little to no limitations when it comes to the design and
    story as long as we use the intended material. The Vormator challenge was
    definitely a fun and interesting experience, one that I would love to
    revisit in another time.













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