INFORMATION DESIGN: FLIP Classroom & Exercises


INFORMATION DESIGN: FLIP CLASSROOM & EXERCISES

–––

03/02/2026 - 09/01/2026 (Week 1 - Week 7)
Irdhina binti Mazli Sham (0366894)

Information Design - Bachelor of Design in Creative Media - Taylors University
FLIP Classroom & Exercises




TABLE OF CONTENTS:
  1. Instructions
  2. FLIP Classroom
    1. Week 1
    2. Week 2
    3. Week 4
    4. Week 5
  3. Exercises
    1. Exercise 1: Quantify & Visualise Data
    2. Exercise 2: L.A.T.C.H
  4. Feedback
  5. Reflection


INSTRUCTIONS



FLIP CLASSROOM

Week 1:

Make a slide in assigned groups: What is Infographics? (Due Wednesday 4 Feb).
Contents of the slide include title, infographic definition, types of infographics as well as the best uses and examples for each.


Individually, we were tasked in finding a badly designed infographic and redesign them using a infographic software of our choosing. I chose to use Canva as it was the most familiar to me and it had a wide range of graphics from ready-made templates to stock images.

Chosen Infographic: The Statistics of Dreams


The chosen infographic explains information regarding dreams with all the facts being compact together with some graphics included together. The information was presented in a cluttered manner with little to no sense of direction. 

To make the process easier, I split the screen so one side was the referenced infographic whereas the other was the Canva interface.



Redesigned Infographic:


Review on Software (Canva):

Canva is a common online software used by students to create those such as presentation slides, posters and, in this case, infographic posters. It offers a wide variety of graphics with different styles (lineless, vintage etc) and categories (graphics, shapes, images etc). It is relatively easy to get used to due to its simple yet affective layout.


However, one of the things that gripe me about Canva is how much of its features and graphics are locked behind a paywall/premium. One of those features include resizing a document, which made it frustrating to use when you want to make a long infographic, but it is easily fixable by just exporting the pages and combining them together on a different software.

Week 2:

We were required to analyse one bad infographic and one good infographic including the reasonings. This activity was done in the assigned groups.


Week 4: 

For Week 4, we learned about Miller's Law, which was the theory that the average person can only remember 7 objects (±2) at a time for short term memory. To solve this when faced with a larger string of information, people use clumping to make a bigger information seem smaller by splitting them into groups/pairs.


Week 5: 

For Week 5, we learned about Manuel Lima's 9 Directive Manifesto, which consists of:
  1. Form Follows Function
  2. Interactivity is Key
  3. Cite Your Source
  4. The Power of Narrative
  5. Do Not Glorify Aesthetics
  6. Look for Relevancy
  7. Embrace Time
  8. Aspire for Knowledge
  9. Avoid Gratuitous Visualisation




EXERCISES

Exercise 1: Quantify & Visualise Data
Get an object of your choosing (with variety that can be grouped ie. lego, buttons) and categorise them in different groups. Present the groups in a visual diagram effectively.

Chosen Object: Metal Loops


From the containers, there were seven different sizes with three different colours to sort through. For the first attempt, I only used four of the seven sizes to create a simple yet (hopefully) interesting composition. However, the first mistake I did was arranging the loops without writing down the required titles first. This made writing later on slightly difficult as a simple movement can easily disrupt the arrangement.


Attempt 1:


Mr. Kannan gave feedback on my first attempt:
  • Have more spacing between each colour group
  • Have different type importance on the text (hierarchy)
  • Rather than curves and straight lines, just stick to the curved forms
After taking note of his feedbacks, I redesigned the layout but instead of four sizes, I used six different sizes to have more items to works with. I also removed the table as it was not necessary as long as you have an indicator of sorts.


Final Result:



Exercise 2: L.A.T.C.H

For exercise 2, we were required to design an infographic following at least four letters from the L.A.T.C.H principles (Location, Alphabet, Time, Category, Hierarchy). The recommended topics were Final Fantasy, Pokemon and Dinosaurs but we were free to choose other topics, just that Pokemon specifically was the safest option. 

I decided to use the game Hades 2 and the enemies on its Surface Run/Path.


I used the Hades Wiki as a guide to getting the characters as well as the map for the location illustrations. The locations drawn for the infographic are the City of Ephyra, Rift of Thessaly, Mount Olympus and the Summit.


I wanted to go for a tower-like composition with a spiralling staircase connecting one region to another to show Melinoë's run. Additionally, I also framed each location/region in a moon frame as a nod to Selene's (and the moon motives) importance in the game. The location illustrations were done on Clip Studio Paint.


Once the illustration was completed, I tried composing how the characters would be positioned. Initially, I wanted to add in the smaller enemies as well but it would be a bit too crowded if I did.


Afterwards, I moved on to Adobe Illustrator to do the actual infographic. I experimented with different colours but ultimately went for a warm "old-paper" colour to match the aesthetics of the character portraits.


Final Outcome:


L.A.T.C.H Principles Applied:
  • Location: Data is separated by different regions passed through by the player (City of Ephyra, Rift of Thessaly, Mount Olympus and The Summit)
  • Alphabetical: Each data (mob) is arranged alphabetically (if there is more than one in a single group)
  • Category: Each data (mob) is arranged in specific groups based on the type of enemy (Wardens, Boss)
  • Hierarchy: The importance of each group is stacked vertically starting from the most powerful; Boss followed by Warden. 


FEEDBACK

Only Quantify Data was given feedback, which was make the typography more consistent and have different fonts for hierarchy.


REFLECTION

These exercises were fun to do! They gave me a chance to do a topic that interested me while still remaining within the boundaries given. And the FLIP Classroom activities were a neat bonding exercise where I got to work with both friends and strangers. 

Comments