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03/02/2026 - 09/01/2026 (Week 1 - Week 7)
Irdhina binti
Mazli Sham (0366894)
Information Design - Bachelor of Design in Creative Media - Taylors
University
FLIP Classroom & Exercises
TABLE OF CONTENTS:
- Instructions
- FLIP Classroom
- Exercises
- Exercise 1: Quantify & Visualise Data
- Exercise 2: L.A.T.C.H
- Feedback
- Reflection
INSTRUCTIONS
FLIP CLASSROOM
Week 1:
Make a slide in assigned groups: What is Infographics? (Due Wednesday 4
Feb).
Contents of the slide include title, infographic definition, types of
infographics as well as the best uses and examples for each.
Individually, we were tasked in finding a badly designed infographic and
redesign them using a infographic software of our choosing. I chose to use
Canva as it was the most familiar to me and it had a wide range of
graphics from ready-made templates to stock images.
Chosen Infographic: The Statistics of Dreams
We were required to analyse one bad infographic and one good
infographic including the reasonings. This activity was done in the
assigned groups.
For Week 4, we learned about Miller's Law, which was the theory that
the average person can only remember 7 objects (±2) at a time for
short term memory. To solve this when faced with a larger string of
information, people use clumping to make a bigger information seem
smaller by splitting them into groups/pairs.
For Week 5, we learned about Manuel Lima's 9 Directive Manifesto,
which consists of:
The chosen infographic explains information regarding dreams with all
the facts being compact together with some graphics included together.
The information was presented in a cluttered manner with little to no
sense of direction.
To make the process easier, I split the screen so one side was the
referenced infographic whereas the other was the Canva interface.
Redesigned Infographic:
Review on Software (Canva):
Canva is a common online software used by students to create those
such as presentation slides, posters and, in this case, infographic
posters. It offers a wide variety of graphics with different styles
(lineless, vintage etc) and categories (graphics, shapes, images
etc). It is relatively easy to get used to due to its simple yet
affective layout.
However, one of the things that gripe me about Canva is how much of
its features and graphics are locked behind a paywall/premium. One
of those features include resizing a document, which made it
frustrating to use when you want to make a long infographic, but it
is easily fixable by just exporting the pages and combining them
together on a different software.
Week 2:
Week 4:
Week 5:
- Form Follows Function
- Interactivity is Key
- Cite Your Source
- The Power of Narrative
- Do Not Glorify Aesthetics
- Look for Relevancy
- Embrace Time
- Aspire for Knowledge
- Avoid Gratuitous Visualisation
EXERCISES
Exercise 1: Quantify & Visualise Data
Get an object of your choosing (with variety that can be grouped ie. lego,
buttons) and categorise them in different groups. Present the groups in a
visual diagram effectively.
Chosen Object: Metal Loops
From the containers, there were seven different sizes with three different
colours to sort through. For the first attempt, I only used four of the
seven sizes to create a simple yet (hopefully) interesting composition.
However, the first mistake I did was arranging the loops without writing
down the required titles first. This made writing later on slightly
difficult as a simple movement can easily disrupt the arrangement.
Attempt 1:
- Have more spacing between each colour group
- Have different type importance on the text (hierarchy)
- Rather than curves and straight lines, just stick to the curved forms
After taking note of his feedbacks, I redesigned the layout but instead
of four sizes, I used six different sizes to have more items to works
with. I also removed the table as it was not necessary as long as you
have an indicator of sorts.
Final Result:
Exercise 2: L.A.T.C.H
I decided to use the game Hades 2 and the enemies on its Surface
Run/Path.
I used the Hades Wiki as a guide to getting the characters as well as
the map for the location illustrations. The locations drawn for the
infographic are the City of Ephyra, Rift of Thessaly, Mount Olympus
and the Summit.
I wanted to go for a tower-like composition with a spiralling staircase connecting one region to another to show Melinoë's run. Additionally, I also framed each location/region in a moon frame as a nod to Selene's (and the moon motives) importance in the game. The location illustrations were done on Clip Studio Paint.
Once the illustration was completed, I tried composing how the
characters would be positioned. Initially, I wanted to add in the
smaller enemies as well but it would be a bit too crowded if I did.
Afterwards, I moved on to Adobe Illustrator to do the actual
infographic. I experimented with different colours but ultimately went
for a warm "old-paper" colour to match the aesthetics of the character
portraits.
Final Outcome:
L.A.T.C.H Principles Applied:
- Location: Data is separated by different regions passed through by the player (City of Ephyra, Rift of Thessaly, Mount Olympus and The Summit)
- Alphabetical: Each data (mob) is arranged alphabetically (if there is more than one in a single group)
- Category: Each data (mob) is arranged in specific groups based on the type of enemy (Wardens, Boss)
- Hierarchy: The importance of each group is stacked vertically starting from the most powerful; Boss followed by Warden.
FEEDBACK
Only Quantify Data was given feedback, which was make the typography more consistent and have different fonts for hierarchy.
REFLECTION
These exercises were fun to do! They gave me a chance to do a topic that interested me while still remaining within the boundaries given. And the FLIP Classroom activities were a neat bonding exercise where I got to work with both friends and strangers.













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