GAME ART: Exercises & Projects



GAME ART: EXERCISES & PROJECTS

–––

23/04/2026 - 00/07/2026 (Week 1 - Week 15)
Irdhina binti Mazli Sham (0366894)
Game Art - Bachelor of Design in Creative Media - Taylors University
Exercises and Projects




TABLE OF CONTENTS:
  1. Exercises
  2. Projects
    1. Project 1: Pre Production
    2. Project 2: Production
    3. Final Project: Post Production & Profiling
  3. Feedback
  4. Reflection



EXERCISES




EXERCISES




FEEDBACK

Week 1:

Week 2:

Week 3:

Week 4: Why is everything so bright.... use duller colours for silhouettes, also to avoid straining the eyes. The design, in terms of Hades 2, doesn't look scary enough to be a final region boss so I changed it to a Warden, which is a powerful foe but not as powerful as the boss.

Week 5: Why is everything purple.... better use complete black and white for blocking out compositions so I don't have to worry about saturation. As for the character design, combine the head of Design 1 and the tail of Design 3. For the weapon, choose Design 3 but with the end hilt of Design 4 and can further refine the design by adding details on the blade (refer to Buck's knife from Ice Age).

Week 6: The blockout looks compressed, widen it a bit and add the hard frills onto the blockout. Colours are fine but Mr. Kannan said to draw more of the character ie. how it attacks, its usual stance etc.

Week 7: Fix the anatomy on the legs, take note of the padding and overlap (how it concave/convex). Mr Kannan also said to reduce the hump as it looked too sharp and I can separate the model into sections for easier modelling (head, neck, torso, pelvis). If the legs are separated into different objects, add/sculpt an interlock to make it move later on. As for the weapon, offset the bumps and add accents to break the linearity.



EXERCISES

Comments