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Fig. 1. Scarab from Fiona & Cake (S1EP10)
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ADVANCED TYPOGRAPHY (TASK 3): TYPE EXPLORATION AND APPLICATION
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24/06/2025 - 23/07/2025 (Week 9 - Week 14)
Irdhina binti
Mazli Sham (0366894)
Advanced Typography - Bachelor of Design in
Creative Media - Taylors University
Task 3 Type Exploration and
Application
TABLE OF CONTENTS:
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Lectures
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Instructions
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Task 3
- Type Exploration
- Application
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Feedback
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Reflection
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Further Reading
LECTURES
INSTRUCTIONS
TASK 3
TYPE EXPLORATION
SKETCH
For Task 3, we were required to create our very own typeface based on
either solving a problem, expansion or experimentation.
We started out with a proposal briefly explaining several ideas for the
task. Below is my proposal with mostly ideas on either experimentation
or expansion.
PROPOSAL
After a tutorial/practical section with Mr Vinod
where he reviewed our ideas, I decided to go with a
typeface experimentation based on the
wild runes from Arcane. The
typeface would have patterns similar to the patterns
seen on wild runes and the consonants would be
connected to the vowels for the lowercase letters.
For capital letters, their letter connection would
rely more on references from Arcane such as
JAY, VIK, TIME, BOMB, HEX, ARC, FOUR.
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Fig. 2. Reference 1 (Week 9)
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Additionally, Jayce and Viktor's notes on Hextech
would be subtly integrated in the lowercase by
making the "webbings" be formed from circles with
parts of them coming out as dotted lines.
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Fig. 3. Reference 2 (Week 9)
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To envision as to what the design would look like
better for the sketches, I decided to look for
references of fonts that have a somewhat similar
appearance.
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Fig. 4. Reference 3 (Week 9)
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Fig. 5. Reference 4 (Week 9)
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The original plan was to have a unicase where
my lowercase would just be small capitals.
With that in mind, I started by sketching the
capital letters on Clip Studio Paint. I
made two designs but settled for the latter
because it is more flexible for to mould and
add on the connections later on without it
looking awkward. Moreover, the overall form
fits the wild runes more as they
are chaotic and unpredictable.
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Fig. 6. Uppercase Sketch (Design
1) (Week 10)
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Fig. 7. Uppercase Sketch (Design
2) (Week 10)
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Initially, I was going to do unicase but
decided otherwise and therefore did both
uppercase and lowercase letters.
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Fig. 8. Lowercase Sketch (Week
11)
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Afterwards, I moved onto numbers and symbols
with guidelines based on the digitised
letters. However, I did not use or design all
of the symbols since my work would be
considered a display font.
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Fig. 9. Numerical Sketch (Week
11)
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Fig. 10. Symbols Sketch (Week
11)
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PROGRESS WORK
DIGITISATION
UPPERCASE
Once the sketches were ready, I moved on to digitising on
Illustrator, starting with the capital letters. Once I finished
the uppercase letters, only then I realised I accidentally
digitised all of them with the x-height as the ascender line
rather than the actual correct height. After finding out, I
resized everything to the correct size.
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Fig. 11. Progress screenshot (Illustrator) (Week
10)
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Fig. 12. Progress
screenshot (Illustrator)
(Week 10)
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LOWERCASE
Once done, I continued with the lowercase letters where I used a
triangle as the general base shape, which proved to only made my
progress work harder because I had a lot more letters to kern rather
than if I had used a base shape with parallel sides.
I made two versions with the second having dotted line in a
circular shape following the inside strands as shown in the final
result.
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Fig. 13. Progress screenshot (Illustrator) (Week
11)
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Fig. 14. Progress screenshot (Illustrator) (Week
11)
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NUMBERS AND SYMBOLS
Afterwards, I digitised the numbers and symbols using similar
methods but this time, the designs were a lot simpler or at least
easier to execute since I could copy and paste some of the
elements instead of making a new one every time to truly stick to
the concept of wild runes.
To properly measure the proportions of numbers and symbols, I
typed out a random sequence using a san serif font and created
guides based on the heights presented.
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Fig. 15. Progress screenshot (Illustrator)
(Week 12)
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Fig. 16. Progress screenshot (Illustrator)
(Week 12)
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Fig. 17. Progress screenshot (Illustrator)
(Week 12)
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Fig. 18. Progress screenshot (Illustrator)
(Week 12)
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LETTER CONNECTIONS
For the letter connections, I had in mind that as the person
types out the text, the connections would "pull" the letters
closer together as well as the next letter after. It was a
tedious process, however, as I had to do every consonant+vowel
combination, which adds up to 105 extra glyphs followed by a few
uppercase combinations.
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Fig. 19. Progress screenshot (Illustrator)
(Week 12)
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Fig. 20. Progress screenshot (Illustrator)
(Week 12)
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FONTFORGE +
FONTLAB
I first started with Fontforge, which easily
crashed but other than that was going fine up until I started
adding in the connections. The moment I added the last
connection glyph, the software crashed and removed all my
progress but thankfully I had a backup from the night before
that I sent to myself on WhatApp just in
case iCloud stopped loading.
On Fontforge, I had to learn how to
use lookup tables and its subtables in order to
create the pairings, which was complicated at first and
time-consuming but I got the hang of it eventually even though I
had to later change softwares.
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Fig. 21. Progress screenshot (Fontforge)
(Week 12)
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After changing softwares, I had to relearn how but I figured out
when it comes to Fontlab, what matters is your naming
format, which I found out when my connections were listed as
discretionary ligatures (dlig) instead of
standard ligatures (liga) for substitution.
Thankfully, instead of importing every letter one by one to
Fontlab, I managed to find a way to export a file from
Fontforge to Fontlab by exporting the
font as ttf and importing the ttf file into
Fontlab.
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Fig. 22. Progress screenshot (Fontlab)
(Week 13)
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Fig. 23. Progress screenshot (Fontlab)
(Week 13)
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However, I switched the suffix back to dlig as I
found out that discretionary ligatures were used for more
decorative glyphs as opposed to standard ligatures. I also
figured out how to imitate randomisation using
contextual alternates (calt) for the uppercase
connections. Once I edited everything, I decided to export as
otf instead since it is more flexible compared to
ttf.
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Fig. 24. Classes (Fontlab) (Week 13)
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Fig. 24. Contextual Alternates (Fontlab)
(Week 13)
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Fig. 25. Discretionary Ligatures (Fontlab)
(Week 13)
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APPLICATION
FONT PRESENTATION
Firstly, I decided on a colour palette that is similar
to the colours of space since an important arc for one
of the main characters involved in the
wild runes took place there. Once I had
the desired colour palette, I came up with several
ideas for the font presentation where I wanted to
combine the font itself with graphics similar to the
former's elements.
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Fig. 26. Progress screenshot
(Illustrator) (Week 13)
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Mr. Vinod advised I increase the size of the font to
make them more impactful since the font had smaller
details designed that would be harder to see when it is
presented small. I also decided to highlight the letter
connections in at least one of the presentations.
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Fig. 27. Progress screenshot
(Illustrator) (Week 13)
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Additionally, I wanted to make references to the show
itself including Ekko's tree and the number four.
However, I decided to scrap the tree as I thought it
leaned too much on visuals rather than the font itself.
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Fig. 28. Progress screenshot
(Illustrator) (Week 14)
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FINALISED FONT PRESENTATION
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Fig. 29. Font
Presentation 1 (Week
13)
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Fig. 30. Font
Presentation 2 (Week
13)
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Fig. 31. Font Presentation 3
(Week 13)
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Fig. 32. Font Presentation 4
(Week 13)
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Fig. 33. Font Presentation 5 (Week
13)
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FONT APPLICATION
Since I did not partake in the competition, I decided to
do three applications based on Arcane itself
and two applications using mockups.
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Fig. 34. Progress Screenshot (Illustrator)
(Week 13)
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I wanted to do an application based on Viktor's commune
in Zaun, specifically how it ended up in ruins if it
were to go on. I decided to make the first two
applications be parallels of each other and when
connected, they spell the show's name, Arcane.
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Fig. 35. Progress Screenshot
(Illustrator) (Week 13)
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Next, I used another scene involving Jayce, Ekko and
Heimerdinger where the visuals were slightly distorted.
Following the distortion, I decided to use a portion of
a quote by Viktor and distorted
TIMELINES using intertwine.
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Fig. 36. Progress Screenshot
(Illustrator) (Week 13)
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The last two applications are collaterals using a
journal and a billboard with the wild runes patterns
scattered around.
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Fig. 37. Progress Screenshot
(Illustrator) (Week 13)
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FINALISED FONT APPLICATION
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Fig. 38. Font Application 1 (Week
13)
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Fig. 39. Font Application 2 (Week
13)
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Fig. 40. Font Application 3 (Week
13)
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Fig. 41. Font Application 4 (Week
13)
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Fig. 42. Font Application 5 (Week
13)
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FINAL OUTCOME
TYPE EXPLORATION:
FONT PRESENTATION:
FONT APPLICATION:
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Fig. 55. Font Application 1 (Week
13)
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Fig. 56. Font Application 2 (Week
13)
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Fig. 57. Font Application 3 (Week
13)
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Fig. 58. Font Application 4 (Week
13)
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Fig. 59. Font Application 5 (Week
13)
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Note: Be sure to enable Discretionary Ligatures, Contextual Alternates and Standard Ligatures by going Window > Type > OpenType (Illustrator).
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| Fig. 60. OpenType Panel (Week 13) |
Font Tester:
FEEDBACK
Week 9
General
Feedback: When creating the typeface design, use a canvas with 1000 pts for
height (width does not matter).
Specific
Feedback: Go with either the wild rune extraction or the scenic pictograms.
Expand more on the idea and if the wild rune is chosen, there will
be some glyphs and coding required to have different letters connect
to each other. For pictograms, research more to find a balance
between illustration and typographic purpose, have a base theme so
they are not too random. Additionally, double to grid to make
lowercase and uppercase letters.
Week 10
General
Feedback: Mr. Vinod gave everyone their respective feedback.
Specific
Feedback: Mr. Vinod said to make the T more obvious. For lowercase
letters, look into small capitals and while I can incorporate
inspiration from notes that made the capital letters' theme,
make sure the differences are little to none (especially for
small capitals)
Week 11
General
Feedback:
Mr Vinod gave everyone their respective feedback.
Specific
Feedback:
Mr. Vinod advised I hurry with the digitisation as kerning will
take a while, especially with the letter connections.
Week 12
General
Feedback: Mr. Vinod gave everyone their respective feedback.
Specific
Feedback: Mr. Vinod advised I move to Fontlab but if it is mostly done, I
can stay on Fontforge because the pairings were already
executed. However, I decided to move to Fontlab either way as
Fontforge keeps crashing. Additionally, Mr Vinod said I do not
need to enter the competition so the five products can be
anything outside of the given competition theme.
Week 13
General
Feedback:
Mr Vinod gave everyone their respective feedback and announced
the actual submission date for Task 3 (Next Tuesday,
11:59pm).
Specific Feedback:
Because my font is graphic-based, it is better that the
presentation showcases those details so increase the lettering
size and avoid reduced contrast to get more impact.
Additionally, Mr. Vinod asked whether I was joining the typeface
competition but I had to decline as it would have copyright
issues due to the source origin (Arcane/Riot Games).
REFLECTION
EXPERIENCE: This was a very enjoyable assignment despite the time and
tears spent on the design as well as trying to make the
software(s) work. I got to revisit one of my favourite shows
and study one of its key plot that involved my characters,
which made the harder parts a lot more tolerable. Throughout
making this assignment, I gained a lot of respect for font
designers, especially ones who dabble in more features such
as OpenType. Despite how time-consuming this task was, it is
definitely something I would look back on because I
definitely missed certain aspects when designing and doing
the coding for the font due to time limit.
OBSERVATION: At first, I did not know whether to proceed with the idea I
had since it was more illustrated and 'chaotic' in form than
I expected and I wasn't sure whether it would be accepted.
However, after seeing some of the seniors' work where they
experimented a lot with their font, I decided to go ahead
and try to proceed with the best of my abilities. It was
tough at first, especially with the amount of reading and
searching I had to do but in the end, I would say it came
pretty okay.
FINDINGS: While searching for ways to connect the different glyphs to
their corresponding connections and simulating a way to
cause randomisation, I found various ways to succeed them
with some more complicated than others. There are most
likely easier ways to do the coding than what I had but it
is interesting to see different methods achieve the same
result. Additionally, I found my work to be more efficient
once I got the hang of the shortcut keys of both Fontforge
and Fontlab.
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Fig. 61. Content
List of help.fontlab
(Week 13)
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Once moving to Fontlab, this is where I learned how to
differentiate the different kinds of OpenType features,
specifically the Substitution lookups. Substitution in the
Features panel consist of
single, ligature, multiple, alternate and
context dependant substitutions. I mostly used
ligature and alternate substitution since the connections I made
consist of the combination between two or more letters.
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